More brainstorming, ideas and wishful hoping about the next gen urban simulator :)
Examples of high resolution textures Google Earth
3D High poly model of Portland, OR from NC3D
More coming up later.
Showing posts with label urban sim. Show all posts
Showing posts with label urban sim. Show all posts
Sunday, April 25, 2010
Thursday, March 25, 2010
Next Gen Urban Simulation and Visualization
I've written about next gen urban simulation in the past before but I stumbled across a video today which made me think more about the direction of 3d visualization and how it applies to urban simulation games.
The video creators shows the game engine of CryTek 2 combined with renderings from Enodo
Here's some renderings from Enodo projects which hint at what a next gen simulator might look like.
The video creators shows the game engine of CryTek 2 combined with renderings from Enodo
Here's some renderings from Enodo projects which hint at what a next gen simulator might look like.
Bryant Park rendering, NYC: Example of daytime lighting, fauna, shadows, sims and graphics
NYC Public Library: mid to high poly models
Bellagio, Las Vegas: example of textures and realism
La Defense, Paris: example of night lighting and traffic UI
If a urban simulation game were to be created similar to this players would need to a powerful graphics card to run it and a very good computer. But with computers getting more and more advanced and can handle more graphic intensive gaming. We'll wait and see or build our own ;)
More next time
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