Showing posts with label How To. Show all posts
Showing posts with label How To. Show all posts

Tuesday, August 07, 2007

How To: Taking SimCity to the Next Level

This section of the blog is how to advice on where to find some of the best 3ds models for SimCity to how make the game even more realistic to gmax tutorials.

Updated 7/6/08


-Giant List of SimCity Tutorials and Videos

Simprograms.com has some great tutorials for SimCity players. Check out their long list of SmiCity tutorials and videos.

-How to Create Custom Automata for SimCity 4

Fellow Simmer Vester_DK has written some great articles on anything and everything relating to how to make custom automata for SimCity 4. You can read them here.

-How to Create Custom Queries

Here's a handy tutorial about how to make a custom query for all the modders out there. Download the UI Editor Tool and then follow this tutorial.

-3ds Max Video Tutorial


Since BAT uses Gmax and Gmax is very similar to 3ds Max (with some features removed) I've found some videos which will help people getting started with the basics of BAT.

1. Getting Started with the Interface



2. Customization of Interface



3. Edit Mesh



4. Edit Poly



For a complete tutorial on how to make a building in BAT from scratch refer to the Simtropolis Omnibus section's BAT tutorials.

-How To Make BAT's for SimCity 4 in Sketchup

I've gotten a number of requests about how to make custom content for SimCity. The most obvious way to do this is with the gmax add-on for SimCity 4, BAT. BAT is based off of Gmax which is similar to 3ds Max minus a couple of additional features. If you've never made anything in 3D before Gmax will be a little difficult to get the hang of and your early work won't be as accurate as you would like. Many people who don't have 3D skills put requests in the BAT Request Thread only to have them (mostly) ignored. Or they wish they could have the great skills of their favorite BAT artist. Now they can.

A simple 3D modeling application that I'm starting to model my buildings in is Sketchup. Sketchup is almost like a 3D drawing tool and it is very easy to use whether your a beginner or a longtime 3D modeler. Even someone with no 3d modeling expeirence can make a fairly decent building in about an hour. You'll have to render your building in BAT (BAT for Max is preferable if you have the money to spend on 3ds Max); by using Sketchup to create your buildings you can cut down on the time it takes to make.

You can download a free 30-day trial version of Sketchup at www.sketchup.com

Here's some great video tutorials created by the author of Sketchup for Dummies to get you started with making 3D creations in Sketchup for SimCity.

1. Making a Quick Model in Sketchup



2. Understanding Edges and Faces



3. Using SketchUp Components



4. Select and Replace



5. Putting It All Together



Once you've created your model in Sketchup you can export it in a format that can be imported by BAT, 3ds. Go to File-Export-3DS. You're model should now export to your chosen destination and you can import it into BAT, texture it and render it for SimCity 4. Sketchup even has a network link to Google's 3D Warehouse where you can download 3D models.

-Nightlighting Tutorial

So you've got your building ready to go after days or weeks of hard work. You may have created it from scratch or converted it from Sketchup by following my tutorial. All that needs to be done is nightlighting.

Here's a simple nightilghting tutorial to finalize your buildings.

Happy BATting!


How to Get Sketchup Models into SimCity

This tutorial explains how to use Sketchup models for SimCity.

Download tutorial-94.97 KB.